@startuml
sprite $apple_original [48x48/16] {
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0000000000000AFFFFFFFFB8668CFFFFFFFF800000000000
000000000000006EFFFD6100000028EFFFC4000000000000
000000000000000034100000000000023100000000000000
}


!define DEV2_APPLE_ORIGINAL(_alias) ENTITY(rectangle,black,apple_original,_alias,DEV2 APPLE_ORIGINAL)
!define DEV2_APPLE_ORIGINAL(_alias, _label) ENTITY(rectangle,black,apple_original,_label, _alias,DEV2 APPLE_ORIGINAL)
!define DEV2_APPLE_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,apple_original,_label, _alias,DEV2 APPLE_ORIGINAL)
!define DEV2_APPLE_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,apple_original,_label, _alias,DEV2 APPLE_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 APPLE_ORIGINAL>> White
@enduml